# | Title | Journal | Year | Citations |
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1 | Social comparison, social media, and self-esteem. | Psychology of Popular Media Culture | 2014 | 598 |
2 | Trends in U.S. Adolescents’ media use, 1976–2016: The rise of digital media, the decline of TV, and the (near) demise of print. | Psychology of Popular Media Culture | 2019 | 331 |
3 | Negative social comparison on Facebook and depressive symptoms: Rumination as a mechanism. | Psychology of Popular Media Culture | 2013 | 324 |
4 | “Technoference”: The interference of technology in couple relationships and implications for women’s personal and relational well-being. | Psychology of Popular Media Culture | 2016 | 318 |
5 | Video game playing, attention problems, and impulsiveness: Evidence of bidirectional causality. | Psychology of Popular Media Culture | 2012 | 219 |
6 | Attacking others online: The formation of cyberbullying in late adolescence. | Psychology of Popular Media Culture | 2012 | 162 |
7 | Exploring the relationship between frequency of Instagram use, exposure to idealized images, and psychological well-being in women. | Psychology of Popular Media Culture | 2019 | 155 |
8 | Frequency and quality of social networking among young adults: Associations with depressive symptoms, rumination, and corumination. | Psychology of Popular Media Culture | 2012 | 151 |
9 | Development and validation of a social media use integration scale. | Psychology of Popular Media Culture | 2013 | 142 |
10 | In the eye of the beholder: Thin-ideal media affects some, but not most, viewers in a meta-analytic review of body dissatisfaction in women and men. | Psychology of Popular Media Culture | 2013 | 142 |
11 | Video games as meaningful entertainment experiences. | Psychology of Popular Media Culture | 2016 | 131 |
12 | Predicting cyberbullying from anonymity. | Psychology of Popular Media Culture | 2016 | 121 |
13 | Narcissism and social media use: A meta-analytic review. | Psychology of Popular Media Culture | 2018 | 119 |
14 | Facebook psychology: Popular questions answered by research. | Psychology of Popular Media Culture | 2012 | 112 |
15 | “Let me take a selfie”: Associations between self-photography, narcissism, and self-esteem. | Psychology of Popular Media Culture | 2017 | 112 |
16 | Objectifying fitness: A content and thematic analysis of #fitspiration images on social media. | Psychology of Popular Media Culture | 2018 | 101 |
17 | Violent video games and real-world violence: Rhetoric versus data. | Psychology of Popular Media Culture | 2015 | 88 |
18 | Reassessing media violence effects using a risk and resilience approach to understanding aggression. | Psychology of Popular Media Culture | 2012 | 84 |
19 | Development and validation of the Problematic Media Use Measure: A parent report measure of screen media “addiction” in children. | Psychology of Popular Media Culture | 2019 | 82 |
20 | Anonymously hurting others online: The effect of anonymity on cyberbullying frequency. | Psychology of Popular Media Culture | 2015 | 81 |
21 | Texting while stressed: Implications for students’ burnout, sleep, and well-being. | Psychology of Popular Media Culture | 2013 | 73 |
22 | A Facebook analysis of helping behavior in online bullying. | Psychology of Popular Media Culture | 2013 | 67 |
23 | Social influence online: The impact of social validation and likability on compliance. | Psychology of Popular Media Culture | 2013 | 67 |
24 | Violent video games and physical aggression: Evidence for a selection effect among adolescents. | Psychology of Popular Media Culture | 2015 | 66 |
25 | Partner preferences across the life span: Online dating by older adults. | Psychology of Popular Media Culture | 2011 | 65 |
26 | The relationship between elevation, connectedness, and compassionate love in meaningful films. | Psychology of Popular Media Culture | 2017 | 61 |
27 | Online aggression: The influences of anonymity and social modeling. | Psychology of Popular Media Culture | 2016 | 60 |
28 | Alcohol and the social network: Online social networking sites and college students' perceived drinking norms. | Psychology of Popular Media Culture | 2013 | 57 |
29 | There is broad consensus: Media researchers agree that violent media increase aggression in children, and pediatricians and parents concur. | Psychology of Popular Media Culture | 2015 | 57 |
30 | Personality impressions from identity claims on Facebook. | Psychology of Popular Media Culture | 2012 | 56 |
31 | The addictive potential of television binge watching: Comparing intentional and unintentional binges. | Psychology of Popular Media Culture | 2018 | 56 |
32 | Sore losers? A reexamination of the frustration–aggression hypothesis for colocated video game play. | Psychology of Popular Media Culture | 2015 | 55 |
33 | Media violence use and aggression among German adolescents: Associations and trajectories of change in a three-wave longitudinal study. | Psychology of Popular Media Culture | 2012 | 54 |
34 | Who’s addicted to the smartphone and/or the Internet? | Psychology of Popular Media Culture | 2019 | 54 |
35 | The price of sexy: Viewers’ perceptions of a sexualized versus nonsexualized Facebook profile photograph. | Psychology of Popular Media Culture | 2016 | 53 |
36 | A two-process view of Facebook use and relatedness need-satisfaction: Disconnection drives use, and connection rewards it. | Psychology of Popular Media Culture | 2011 | 52 |
37 | More than a dalliance? Pornography consumption and extramarital sex attitudes among married U.S. adults. | Psychology of Popular Media Culture | 2014 | 51 |
38 | Testing the reliability and validity of different measures of violent video game use in the United States, Singapore, and Germany. | Psychology of Popular Media Culture | 2015 | 49 |
39 | Video games as coping mechanisms in the etiology of video game addiction. | Psychology of Popular Media Culture | 2019 | 49 |
40 | Fame, Facebook, and Twitter: How attitudes about fame predict frequency and nature of social media use. | Psychology of Popular Media Culture | 2013 | 46 |
41 | “Hot” girls and “cool dudes”: Examining the prevalence of the heterosexual script in American children’s television media. | Psychology of Popular Media Culture | 2015 | 46 |
42 | SeX-Box: Exposure to sexist video games predicts benevolent sexism. | Psychology of Popular Media Culture | 2015 | 46 |
43 | Eating ghosts: The underlying mechanisms of mood repair via interactive and noninteractive media. | Psychology of Popular Media Culture | 2015 | 46 |
44 | Who enjoys listening to violent music and why? | Psychology of Popular Media Culture | 2019 | 45 |
45 | Childhood victimization: Modeling the relation between classroom victimization, cyber victimization, and psychosocial functioning. | Psychology of Popular Media Culture | 2012 | 43 |
46 | Camera-ready: Young women’s appearance-related social media consciousness. | Psychology of Popular Media Culture | 2019 | 42 |
47 | The interrelationships among attachment style, personality traits, interpersonal competency, and Facebook use. | Psychology of Popular Media Culture | 2013 | 40 |
48 | Comparing apples and oranges? Evidence for pace of action as a confound in research on digital games and aggression. | Psychology of Popular Media Culture | 2015 | 39 |
49 | Exploring the affirmative role of gay icons in coming out. | Psychology of Popular Media Culture | 2017 | 38 |
50 | A longitudinal study of risk-glorifying video games and reckless driving. | Psychology of Popular Media Culture | 2012 | 37 |